![]() Its really no different from waiting tables whilst pretending to be an actress, or avoiding admitting you are unemployed by claiming to be a writer. games got easier to make, and more people got access to PCs, development kits, computer skills and broadband. Steam didn’t cause it, Unity didn’t cause it. You are either in the top 0.1% of indie game developers, or you are unemployed, with an expensive hobby where you make effectively free games. Are we really thinking they sound so out of whack? This is a WINNER TAKES ALL market. Yes…these figures are very very rough, but I didn’t deliberately pick something bad, in fact I picked half way through the indie top sellers. Assume the developer is a single person with no other costs and keeps all the money: $10,000 a year, or roughly 1% of the revenue/employee as PU:BG. In practice, as its been on sale, lets multiply that by 50% and get about $10,000. Maximum conceivable income is $20,979 to the developer. Top price has been $9.99, been out 9 months. ![]() Its an RPG with Zombies in apparently (that shouldn’t narrow it much :D). Taking the mid point, and looking at the top game (I wont pick on it publicly, so lets not name it). There are 348 pages of ‘top sellers’ on indie games on steam. In practice thats bollocks, because more likely 80% would be going to the equity holders and I’d guess 90% of that belongs to maybe a handful, at best 4 people? (I have ZERO idea, this is my guesswork), which means company founders are probably getting about $22 million from the game.īut the problem is, the chances of Joe Indie game developer achieving this are close enough to zero as makes no difference. original team size was 35, so assume that half the money goes to equity holders and its split equally between the 35, that gives them roughly $1.4 million each. So the average income per employee there is a million dollars. Assuming a lifetime doubling of that (conservative) that gives us about $100,000,000. Total sales stand at 3 million, for a total estimate of $53 million so far since release 3 months ago. At the time of writing, a quick check of stats on steamspy for player unknown:battlegrounds reveals this chart:Ī very basic analysis suggests 500,000 copies this month, at $30, minus maybe 40% for refunds/taxes/steams cut gives us: roughly $9million this month.
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